CAUTION

^«tS°°k °r k it with Revwed Laws ofR''" 'mposed bX the sachusetts. Chapter % °m™°?.weaith of Mas! ">*r*on 83.

ARMY REGULATIONS

ii, fin, an iiiii

3 <* ^^* ^3 A COMPLETE MANUAL FOR THESE INSTRUMENTS,

GIVTNG

ALL THE CALLS FOR CAMP AND FIELD DUTY.

TO WHICH IS ADDED

SUITABLE MUSIC FOR EACH INSTRUMENT. By WILLIAM NEVINS,

D K 1 M M A .f 0 R <) F G E X . M«C L E \, L A. N's K u V G UARD,

ARRANGED BY A. J. VAAS,

L K A 1) K R OF THE LIGHT G U A K D J! AND.

*/

F 33, I C E SO CENTS.

CHICAGO :

Digitized by the Internet Archive

in 2010 with funding from

Boston Public Library

http://www.archive.org/details/armyregulationsfOOnevi

ARMY REGULATIONS

% .>

^ >^/

j if if

Hi

A COMPLETE MANUAL FOR THESE INSTRUMENTS,

GIVING

ALL THE CALLS FOR CAMP AND FIELD DUTY.

TO WHICH IS ADDED

SUITABLE MUSIC FOR EACH INSTRUMENT. By WILLIAM KEVINS,

DRUM MAJOR OF GEN. McCLELLAN's BODY GUARD.

ARRANGED BY A. J. VAAS,

LBADKR OF THE LIGHT GUARD BAND.

i3 k. i c b e o

CJ jSfilSP-, t &'

CH TC AGO; PUBLISHED BY ROOT & O APY, 0 5 CLARK STREET.

18 6 4.

Entered, according to Act of Congress, in the year 1861, by

ROOT & CADY,

Iu the Clerk's Office of the District Court of the United States, for the State of Illinois.

:p :r e f a. c e.

Ir is believed that this hook is a more complete manual for the Drum, Fife, and Bugle than any heretofore pubhsted. The Gamut, or Scale (so to speak), for the Drum, is not only in the commonly received Drum Notation, but is also adapted to the ordinary Musical Notation, in the hope that learners of this instrument, who are so situated that they can not receive instruction from a regular drummer, may, by the aid of any musician, be able to understand and practice the different exercises without much difficulty.

Attention is respectfully called to the completeness of the Military Calls, especially to the Reveille and Tattoo, which have not before been published, and which are often incorrectly performed. The authors and publishers hope that, at this juncture in our national affairs, this book will be found useful.

Kxcelsioh Music Oner., Chicago.

(A

C _A_M !P DUTIES

MORNING.

]\o. I. Drummer's Call for assembling drummers.

J\o. 2. Reveille for calliug the Roll.

IVO. 3. Fatigue Call for putting Quarters in order.

No. 4. Doctor's Call for reporting the Sick.

No. 5. Breakfast Call to fall in line for Breakfast.

IVO. 6. Adjutant's Call - for band and field music to take the ri.ht of the line. 6

No. 7. At three rolls of the drum the band steps out about six steps then wheels to the left in slow common time, and march down the line to the end; then countermarch, returning in quick time to place. After which three rolls of the drum. The band is then dunmsaed, and the drummers march with the guard to the guard- house. °

DRILL. No. 8. The Drill Call No. 9. Recall (after Drilling).

No. No. No.

NOON.

lO. Dinner Call— to fall in line for Dinner.

1 1. Fatigue Call

12. Drill Call and Recall as before.

No

SUNDOWN.

1 3. At Call No. 1 {Drummer's Call) the band takes the right of the Lne, and goes through the exercises of Nos. 6 and 7. The companies then march in common time around a square. As soon as the band reaches the commander, they wheel to the left to clear the line, then wheel to the right to face the commander-the band playmg m common time until the companies have passed the com- mander, then at the command strike into quick time. AS soon as the right of the line comes up to the commander, the bands falls in, and marches around with them until they reach the place from which they started.

14. The Tattoo to retire to tents.

15. The Tapp to extinguish lights and fire.

OF POSITION, AND STRIKING THE DRUM.

The Drum should hang so that it will rest a little above the knee on the left side, about half front. The stick for the right hand should be grasped firmly with the whole hand. The stick for the left hand should be taken between the second and third fingers, and held by the first and second fingers and the thumb. In striking the Drum the whole forearm should be used ; the blow with the right hand somewhat from left to right, and the blow with the left hand from right to left and sideways, that the sticks may not interfere with each other. Strike the Drum about an inch above the center.

In practicing The Boll (No. 1 of the Gamut) begin slowly with the left hand, making the two beats alternately with each hand as equal and steady as possible gradually increase to the necessary rapidity. In this and many of the exercises the lesson is to be repeated many times without pausing. From No. 2 to No. 7 nothing occurs that will not be understood by the previous direction.

No. 8, the Poing Stroke, means a sudden, hard, short beat.

No. 9, moderately hard.

&2.f0 2-

No. 10, soft, long, drawing stroke.

No. 11, the Flam, is produced by one hand following the other as quickly as possible. Saying, " P'lum, p'lum, p'lum," gives some idea of the Flam.

No. 12, like No. 11, but with soft strokes. Observe the characters in the Drum Notation, that indicate these difi'erent things.

From No. 13 to No. 25 will be understood by referring to previous ex- planations.

1 s

No. 25 is composed of three Poing Strokes, as follows : right, left,

3 12 3

right left, right, left, &c.

No. 26 in beating these three beats, the hands change as quickly as possible.

The following characters will bo understood without further explan- ation.

DRUM SCHOOL.

LEFT HAND. EIGHT HAND.

DRUM NOTATION.

GAMUT DF'OH. T H 3E3 D R U M .

[Ordinary Musical Notation on the upper of th-e two staves; Drum Notation on the lower.~\ J¥o. 1. LONG ROLL, written out. 2. FIVE STROKE ROLL. 3. SEVEN STROKE ROLL.

-jh- J-0 0-0 0-0 t|-

-P-

=S^f=

-PT

!£=S

=/J_ j

t%=* 4

SEVEN STROKE ROLL: 4. Faint, or Soft. 5. NINE STROKE ROLL.

6. TEN STROKE ROLL.

'^mm^

A-O-0 /-J— :

6

7. ELEVEN STROKE ROLL.

DRUM SCHOOL.

POINQ STROKES: 8. Hard. 9. Middling Hard. 10. Faint op Soft. 11. FLAMS

* .

-*f P— *4

12. FAINT FLAMS.

-* M ^-o

_p . _. t-s. pv-f M i°v-t 1^— r n r n— r

^ J-J-=^:=F=j

:d I JJ (

1

13. STROKE & FLAMS. 14. FLAMS & STROKE. 15. FLAMS PARADIDLE. 16. SINGLE PARADIDLE. IT. DOUBLE PARADIDLE

S* b— N K— » |s R-t-P> R Is f Is T^ Pi 1»-

f^^^g^f^^r^^

* £_n

_*£_«£.

18. TRIPLE PARADIDLE.

N

§E

+1

n

p

f p f p f

f p f p f

19. FLAMS PARADIDLE DiDLE. 20. HALF DRAG.

-&-* 0-9-

^

.^ n-

-u-

ja

F

DRUM SCHOOL,

21. FULL DRAG.

22. SINGLE DRAG.

23. DOUBLE DRAG.

,-* ^-X- 1 . f ■—£— * Is t ^ r— ^— K f^—ft ^ r ^ & r

*=S

i^p^^e

S=F^^=H .J_^h^=^S

«»L

g=r f=J

9 P-

tr~rr

-*?~

24. SLOW SAG.

25. RUFFS.

26. SINGLE ROTAMACUE.

_3 L-J-3 I __ h-3 N, ^ 1 fH | fc r-^— K ^-» & 1 Is ^ r

3

£

l^-3 ^

M

i

xJ- r

27. DOUBLE ROTAMACUE.

28. Quick. 29. Half as Quick. 30. TAPS.*

P f P f

M i/-

A, N v N^ N ^ [S J -r_p ^ ', A^— r- rr

^^=^^=^^==^=^===^==^3==;^

SB

r~rr^ r

-csf r

£F=t=f

BP^tRP

* ^1 signal for the front to advance' slow.

8

DRUM SCHOOL.

[The meaning of this Notation can be understood by referring to the previous Exercises.']

No. 1. THE DRUMMER'S CALL.

IVo. 3. REVEILLE.— The First Part of the Three Camps.

DRUM SCHOOL. The Third Part of the Three Camps.

9

i

-FT

r—i

-0-0 0-0 0-

I I 1 1 h

-0-0 0-0 0-

-0-0 o^c 0 T1^-* o-

&=tt=p=&=&=i

0^0 0 ^0-0

f=g P-g=fz&fif-

J-J ^LJ J— Lgl^ J Jd=ltt=tt=r i=\

The Roll

SLOW SCOTCH.

T^-J -U-

-0 »-* :*-#-

-N * S— -*

-0 0-0-0 0-

-U

0 0-3—

>— ^ v

ff=rr-rrntf=Fff^=pf=:3

_^ H-r-l <f -,

^

f-f-Hf f-r\

t=x=$±=

Ff=Ff=P

10

H

^i^-

tF=fcFf:

DKtTM SCHOOL.

I '[.'"" 'I" I -J i 1 i-

±L

'fr-fr-

-0—0 0—0-

-0—0 0—0—

The Roll Then

THE AUSTRIAN.

-0-0 0-0 0-0 0

T=ff=$-

-@ 0—0 0

\ 1 1-

-0—0 @ 0-0-

1—i 1— H

*/ ' 0-0- 0 ^ F«£g 0^0-0 0-0-— 0^^0-

-0 | -f-f-

-0 0-0 0-

-F F— i- is-

:l \~

e \-0^0 0-J J-Jt^jbr

-0 0—0 0-

£=£

0-0 0-0-

-0 0-0 0-

-0 J-g \-0-d

Ll^T

£3-

JTk, kjr

-&-• # 0-0

0-0 o •-

;fs:

i-0- 0 0-

t

0—0-0 0-i

?=*£?

4-^-4 0 ft

» 0-0 •—•-IF

-t— n-p- tt

The Roll Then

THE HESSIAN.

:J d-01

DRUM SCHOOL.

11

> «-© 0-

e^--

:££

-u

:t^t*==£St±=r=F

I ^

^3t=3

Vtt=t-

H

J **

■d o-q— a &—@ i-

-0 0-9 9-

ff^a^^^a^r^f^^^p^ts

=f-rr

=±±i

:£=J=

-0—0 0-

fat

^=g=*±=p

Sa-f J" --^EEzfl- T-ffri

I

:»=*

S2

i^=^

4— 0-0— ~-<a 0 4—0-0 o 0~

*=£

-£=&=£-

tf=E

^

The RolL Then

THE DUTCH

"h£&=±^^^^=hc&±^hi

F^rttJ^^^^R^^rp

PP^

THE DAWN OF THE DAY.

2=F=F±=2^rt==£^F

Repeat four times, then One Roll, amd

9 F#-^

rqg=p^ rr re=£

12

DKUM SCHOOL.

c

J-WJ— -J=^-J^-fJ

■u

CgllLl a. ill I J ■■ I1 IW UL1 'I*

-*-« *-*-

-«-<? tf-

_0_£ ^_

£^F

Three Rolls. TAen tfAe

QUICK SCOTCfl.

^e J-s^ <j-g J ifr-*-^— * <

0-

3=&=tt

-• =»::i>::

-»-0 9

-j I— j 1-

0-0 e-o 0-0 0— 0-0

-9-9—0-0 0-

zQ-

3=£

*£=*

-@ @-0 0-

"U"

-0—0-0-

-0—0 0-

-0 —0 & 0-

-0 0—0— 0-

Z?=tl

DRUM SCHOOL.

13

-9 0-0—0-0-

S=S=3=i&

-*-e e 0-0—0-0-

££=££

E

Hi©. 3. FATIGUE CALL, or PIONEER'S MARCH.

d f— ^-^: ^ f-*

-*— == f— r-r-r=f^r=F^

l\o. 4. DOCTOR'S CALL. [To report the Sick.]

:jr=r^z^=F_J,J_J^r

p=f±=r==g=lt~i=rj

»^S>-

£=dE=£=£=L=

^" ^

gl

1 p-

.0- g-g g-0

--jzFj==J3^S=Tzz=jbFJz=:--g

«*• "».- -«*» «■*-

Ends with first part of Three Camps.

mol

BREAKFAST CALL. -[To be repeated four times.']

=£3=d3=fr=J

fr r

■a— J 5 J-— *— * —& —T-d—d-- *— 0

f

No. 6. ADJUTANT'S CALL.

i-Lj_^j=&3r^^=Fi=!=j=j=J±4=

0 0-0 0-f(

:ES:

Mi

-■^Sr

^0—

-S> 0 '

14

DRUM SCHOOL

No. 7. THE DRILL CALL

No. 8. RECALL

No. 9. DINNER CALL. It

-O 0-0 O-

**=£

s

S=£3

f=f

■-*-» » »-

i i

?=a^E£F=^^±=F=ff

No 1®. THE TATTOO. The Doublings of the Tattoo.

^# g-

-^ 0-0 o

^=^?=Et=-"£F==F=F=E^h?:=I=:=^ F-r=t=FF~ FF~^

-»-» c-

■^— **-

f=^^=3=fi

H^=B^^^E^^^=:^^^^^3EE^^^^^

-0-0—0 0-

-I I -&-

:tt=^=p

DRUM SCHOOL.

15

^=?

-e *-*-

ZF=£F

J/fcr ttts repeal *Ae Doublings of the Tattoo. Then

THE TROOP.

--T--i==t=i-

i=tt=i

-* § ->— #'

4— L

F=f

a 1— i ' f=f t=t~

£^— - u~ c^--

?=*=&=&=*

£=£

m

^^z=±

-£=tz

&

Repeat the Doublings of the Tattoo. Then

DRUM SCHOOL.

THE QUICK RETREAT.

43— -

*-

fcg

n *-

-»-0 &

&

±=£T—1S'— ■--£==£

-■&=$ r^^

Bepeat the Doublings of the Tattoo. Then

Bepeat the Doublings of the Tattoo.

No. 1 1 . THE TAPP.

No. IS. YANKEE DOODLE.

m

^

r=^?:

^1

rra?-

^=^4=1

s2

W==^^=^

No.

13. RISING OF THE TROOP.

Bepeat -four times.

O-

w^=&

:3=R

^ J"

^

No. 14. THE ROGUE'S MARCH.*

■J J. JU— 4^J-J .

Err >/-^^

DRUM SCHOOL.

17

:F=f

-# 0-

J-J— ^

f=f

^

IVo. 15. FUNERAL MARCH, [If two drums, one Rolls.]

]\o. 16. SCHOOL CALL.

^^i^^PP^^P^^^M^

i=^-^=£d=J

IVo. 17. CHURCH CALL.

T-u-$-*-n-

& *.

^

Pf=?

f=t=F=f=^

J—-H-

No. 18. ASSEMBLY.

^F

£==fS

r^

^ ^ n

i=g^Bz^-rr^3-g^Jt

* The Jtogue't March it used to drum out soldiers unworthy to remain in the service. If two drums, one Rolls.

EP=

18

No 10. FIELD OFFICERS' CALL.

ii i 'i

DRUM SCHOOL.

I ! !

f

zi3=tt

-0-0-

£Z

rf

fm f-t

No. 20. ALL OFFICERS* CALL.

No. 21. THE COLOR.

-g— g- |»-

-ba I br

£=i=±z±d.

No. 22. FIRST SERGEANT'S CALL.

tL^rt^^

No. 23. SERG-EANT'S CALL

i-i 1 _4—

I I No. 25. TO ARMS OR QUARTERS.

i. ...Linn (ESS23^=I=

Three ~P it" times.

No. 21. CORPORAL'S CALL.

^

^=g=g-4 4~g-* 51

«£

|==^i^F=EF=F=^=f

t

EJ=&=

No. 2®. TO RECALL DETACHMENT.

Ends with the first pari of Three Camps.

T%o. 27. PREPARATORY.

3*

DRUM SCHOOL. COMMENCE FIRINGr.

19

^mmm^^m^^^m

IVo. 28. CEASE FIRING.

IVo. 29. DOUBLE QUICK TIME.

jj^ppjapil^H^^^ffiii

j=t=±=jz

>T ".*» S ^ %

f=r=F=r

No. 30. RUN.

ff f-\-/—\

h^=H.

hf±= U

]\o. 31. FRONT TO MARCH SLOW. ]\o. 32. HALT.

8=f=£:

1*""

IVo. 33. MARCH IN RETREAT.

DRUM SCHOOL.

No. 35. LONG MARCH.

3^

i p-i—1 I l_ jg— J r J J ri^J a=i— I 0-4-e—j 4-4-— -0—

=3EZS=E*=&^^1

^gL^tefe « m«~>«— «™~M- ^'*"-'""f-'"-to^

No. 37. COMMON TIME. (No 2)

DRUM SCHOOL.

No. 38. COMMON TIME. (No. 3.)

i^

No. 40. WATER CALL.

ins and ends with Three Rolls, 1~~^ "" awcf the first part once through.

IVo. 41. WOOD CALL.

FIFE SCHOOL.

o-.a.m:ttt ^oB

T n e: f i f e

f 1st Finger,

LEFT HAlfDj 2d

RIGHT HAND,.> 2d

-fl

t=t

~t=\

~l

-»—

1

o

o

e '

® 1

o

o

o

° I

o

e

o

0 1

o

9

0

o

o

o

| o 1

[Then the Boll of the Drum.

SLOW SCOTCH. 80 = J.

FIFE SCHOOL

23

fi^

&m

T*

fe

^Fi

^P

|=±Z

■f-P*-

gg^^Hf^

[Boll of the Drum.

THE AUSTRIAN

112 =

*2- RF

*

-C^SL--^

3-#'-gT»rT- -J I-kj : I h » r ! r r* r^*r^~ ^-'s J^H-* |-.»-^t-i h«-P^! 4—^4-d t-0-4-

' 9-

g^— g'-g— 4 I 0 *---

a h-1- = -4-j

Kferta:

*=?=*=

*^§—

is^f

[itoZZ o/ <A« Drum.

THE HESSIAN.

100 = i

^p^^^^^^iEi^iS^^l^iL3^

!jSip^P=pi

-sH— &-

»-»i— i^:

[i?oM of ifte Drum.

THE DUTCH

66 = J.

[i?oS o/7 if7ic Drv.m.

FIFE SCHOOL.

THE DAWN OF THE DAY.

60 = J n

ffi^ii

W- ts»**-— ts**-— ^ <?-3H— tab- Thre

Three Rolls Z^m,

QUICK SCOTCH.

U6 = J

fliffi^gp^i^

fMhrr^f

£3=

#-*=-r#

ffft-^--:

1

[TAe

THREE CAMPS. {To finish) 144= J

gi^g^g^^api^^^P^ipi

]\o. 3. FATIGUE CALL.

100 = J

^z&:

F •— ^t

:«=P-

a

gzE£^^t=b^^r==g=

jtfo. 4. DOCTOR'S CALL.

100 = J

mig^^^

[.Ends with u Three Camps."

FIFE SCHOQI

29

No. 1. DUTCH. (Waltz).

, 90 = J.

ps

¥3£=±=W=*-

I

g F »

^Fjp

td=3t=I=tE£=?

H=:*=±3fc±

a =ai

BE

i

rP F P

£AL££fe

-.F-r«-

li

1

-i? a

*-^*+gz=f:

No. 2. SLOW RETREAT.

80= J

Ig^^Q

g5

d^

^

^r*

-.--p-

s

3ttt

e

id

E^^g

=S

=P"S

^

^

nr^j

:p=^

e-H F---B-

-¥-:

i

No. 3. SLOW MARCH.

. 90=J

^^-EE^E^

P^P-P --F

ft=rf=FTry

F »-F-

W— P-l-

^

fei^

F ^F-» ra «-F j F, m-E #-« N^-r 1*»^-t- 1~ F F P a F r-gT g m^—n ■-■-

30

FE SCHOOL.

IVo. 4. SLOW SCOTCH. (As played by Fife-major Robertson.)

-£ri

=J

=ff=^

3^E

-■*—» l— i~#-

-y JT

B=?3:

"-^ztncti

^t^EtEE

-*— r«-

£

f~*

m

{-+-*

I\'o. 5. NEVTN'S SLOW RETREAT.

80 = J.

affg^g^^^fe^^jg^g^^^^Ptt

i\o. 6. HAIL C

90 = d fi— 5 i i 9- -i-x-i

DLUMBIA

* Y

- . #-

M-5-0-

(-

«^

p.» rf" g_

##e^Ee

pF-

4=±=U=

-'•y »'f>

d

INI

-^-#-

^-r

^

£=^

h

p—

V \) *

1

' -

_L_

1 L_ 3 1

V

L 9-r,; ar0 h+-&— 0±0-a- ^-r-P^-p-P^i—p- , ^jj ,— Tm~P'P I * ?--i m 0- f-0-g— 1- „.„ rr

[After this, Yankee Doodle.

BUGLE SCHOOL.

P

EXPLANATION OF THE SIGNS.

MOVEMENT OF THE METRONOME 76= J, or 76 Steps to the Minute. 80= J-, or 80 Steps to Vie Minute. 100 = J-, or 100 Steps to Vie Minute. 120= J, or 120 St-eps to the Minute.

m

m

m

i

Silence .

^

No. 1. ATTENTION.

120= J

G E ^T E R ^ E C ^ L E S.

fczzir

gg^E

^

*

2^3^

^^Pi

IVo. 2. THE GENERAL.

130 =J -_-=_-_

a;

£

i i

3EES3^S

gg

^=H:

-#-• -• 0 0-0— {--0 0 -0 •- 0

H 1 i H '■ ' I d i >

fijuum-q amp

^^ I r™l-

~V~0~0- V"

■#■■»■ -0--O--0- ■G--9--0- ■&•

36

No

. 3. THE ASSEMBLY*5

i^s

jpSPlSCHOOL.

-P- 1 _fl_ g-JM-gl

w=w=^

?=E±I

^^^^

^=f=^

3^S=f7=^=l

No. 4. TO THE COLOR

80 = J _1

=PC=?-

E=F

-M ?-

r— j I r »-i— 1 i - =#==i=#— g— -i n

i¥3^3=?

o s-o o-

=^=F

P-+^ :■

-F f-.

^

SI

No. 3. THE RECALL.

80 = -J i_i— mi in i i iir-ru^miu^i

-0z=^ 9 ■' 0-

3=]=i=3=*:

in num. iq rTKr-rmrra^

^^^s^ii^

No. ©• QUICK TIME.

100 = J

BUGLE SCHOOL.

37

No. 7. COMMON TIMS.

90 = J

^

^

EldESH

-w=w^=w^

^pg^

&j »*i i i # #-.-#- h us ^ -

ii

©

^^P?1

9=F

y \ p

—i i ^

3^ff

^tzf:

^=h5=

-f^-

I

Wo. 8. THE REVEILLE.

100 = J

Ep^p^gg^e^

S

No. 9. TB3I RETREAT.

70 = J

S**^

j^EJE^^dEgEg^rtT^^g^N^^

i

IVo. 10. TO RECALL DETACHMENTS.

100= J

_7

fcj-i)— 1:

< 4=* m-

g I d

-o-^^ <j=^ e

1

38

No. 11. TATTB

112 = J.

BUGLE SCHOOL.

/T\ /TS

^E^^SfegfcJfc^^

ss

-P-J

LU UJ-

VEfcEB^^

p=ep

^

anr

M

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